BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

The Sun Engine

Boss · Native to the Clockwork Desert

This article is about the creature. For the region, see the Clockwork Desert.

The Sun Engine is a boss creature found in the Clockwork Desert. It has 7,000 hitpoints and hits for up to 104, placing it in the top fifty by hitpoints (#47 of 511).

It drops Solar Repeater and 5 other items, and yields 3,200 experience and 3,800 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
7,000
DAMAGE
104
DPS
~149
SPEED
9 / 19.8
EXPERIENCE
3,200
COINS
3,800

At 0.7 seconds a swing for 104, sustained contact costs roughly 149 health per second. The charge multiplier takes it from 9 to 19.8 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Long reach
Engages from up to 120 units, well beyond ordinary melee range.

Drops

Drop table — 6 items
ItemQuantityRarityType
Solar Repeater1AlwaysWeapon
Explorer's Pith Helmet1AlwaysArmour
Explorer's Jacket1AlwaysArmour
Explorer's Trousers1AlwaysArmour
Solar Lens10AlwaysMaterial
Gold Bar10AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

The Sun Engine spawns inside the Clockwork Desert, a region of radius 21 centred on -160, 430. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 104 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.