BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

The Nightmare

Boss · Native to the Sleep Paralysis Zone

This article is about the creature. For the region, see the Sleep Paralysis Zone.

The Nightmare is a boss creature found in the Sleep Paralysis Zone. It has 8,800 hitpoints and hits for up to 128, placing it in the top fifty by hitpoints (#21 of 511).

It drops Nightmare Edge and 4 other items, and yields 3,500 experience and 3,600 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
8,800
DAMAGE
128
DPS
~183
SPEED
13 / 28.6
EXPERIENCE
3,500
COINS
3,600

At 0.7 seconds a swing for 128, sustained contact costs roughly 183 health per second. The charge multiplier takes it from 13 to 28.6 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.

Drops

Drop table — 5 items
ItemQuantityRarityType
Nightmare Edge1Common · 80%Weapon
Dreamweaver Wand1Common · 70%Weapon
Nightmare Diadem1AlwaysArmour
Night Terror10AlwaysMaterial
Shadow Silk8AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

The Nightmare spawns inside the Sleep Paralysis Zone, a region of radius 21 centred on -50, -120. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.4% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 128 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.