The Null Leviathan
Boss · Native to The Void Reef
This article is about the creature. For the region, see The Void Reef.
The Null Leviathan is a boss creature found in The Void Reef. It has 11,000 hitpoints and hits for up to 140, placing it among the ten most dangerous creatures in the game (#6 of 511).
It drops Eclipse Scythe and 7 other items, and yields 4,800 experience and 6,000 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 11,000
- DAMAGE
- 140
- DPS
- ~200
- SPEED
- 12 / 26.4
- EXPERIENCE
- 4,800
- COINS
- 6,000
At 0.7 seconds a swing for 140, sustained contact costs roughly 200 health per second. The charge multiplier takes it from 12 to 26.4 while closing.
Behaviour
- Ghostly
- Translucent and hovering above the terrain. Player-built walls and structures do not block it, so safespotting has no effect.
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Eclipse Scythe | 1 | Always | Weapon |
| Gravity Cannon | 1 | Common · 70% | Weapon |
| Void Veil | 1 | Always | Armour |
| Void Shroud | 1 | Always | Armour |
| Void Leggings | 1 | Always | Armour |
| Eclipse Ore | 8 | Always | Material |
| Void Pearl | 14 | Always | Material |
| Gold Bar | 14 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
The Null Leviathan spawns across The Void Reef, one of the open-world biomes rather than a fixed landmark. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.7% of rolls — and only when no other instance is alive. It shares the table with 2 other creatures.
Others on this spawn table
- Void Jelly 260 HP
- Eclipse Stalker 480 HP
Strategy
- Walls will not stop it — build for footing and sightlines, not for cover.
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 140 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.