BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

Saint Michael

Boss · Native to the Based Department

This article is about the creature. For the region, see the Based Department.

Saint Michael is a boss creature found in the Based Department. It has 9,500 hitpoints and hits for up to 130, placing it among the ten most dangerous creatures in the game (#10 of 511).

It drops Seraph Blade and 5 other items, and yields 3,900 experience and 4,200 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
9,500
DAMAGE
130
DPS
~186
SPEED
13 / 28.6
EXPERIENCE
3,900
COINS
4,200

At 0.7 seconds a swing for 130, sustained contact costs roughly 186 health per second. The charge multiplier takes it from 13 to 28.6 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.

Drops

Drop table — 6 items
ItemQuantityRarityType
Seraph Blade1Common · 90%Weapon
Staff of Light1Common · 70%Weapon
Seraph Halo1AlwaysArmour
Seraph Raiment1Common · 80%Armour
Halo Gold10AlwaysMaterial
Valkyrie Braid1Common · 60%Armour

Coins and experience are awarded separately and are not part of the drop table.

Location

Saint Michael spawns inside the Based Department, a region of radius 20 centred on 20, 130. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.4% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 130 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.