BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

The Warden

Boss · Native to Voxel Hell

This article is about the creature. For the region, see Voxel Hell.

The Warden is a boss creature found in Voxel Hell. It has 8,000 hitpoints and hits for up to 130, placing it in the top fifty by hitpoints (#25 of 511).

It drops Diamond Sword and 4 other items, and yields 2,800 experience and 3,600 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
8,000
DAMAGE
130
DPS
~186
SPEED
8 / 17.6
EXPERIENCE
2,800
COINS
3,600

At 0.7 seconds a swing for 130, sustained contact costs roughly 186 health per second. The charge multiplier takes it from 8 to 17.6 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.

Drops

Drop table — 5 items
ItemQuantityRarityType
Diamond Sword1AlwaysWeapon
Diamond Pickaxe1AlwaysTool
Diamond Chestplate1AlwaysArmour
Diamond Leggings1AlwaysArmour
Diamond Shard14AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

The Warden spawns inside Voxel Hell, a region of radius 10.5 centred on -18, 34. It occupies slot 6 of 6 on that spawn table, and being a unique boss it clears only 0.1% of rolls — and only when no other instance is alive. It shares the table with 6 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 130 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.