The Warden
Boss · Native to Voxel Hell
This article is about the creature. For the region, see Voxel Hell.
The Warden is a boss creature found in Voxel Hell. It has 8,000 hitpoints and hits for up to 130, placing it in the top fifty by hitpoints (#25 of 511).
It drops Diamond Sword and 4 other items, and yields 2,800 experience and 3,600 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 8,000
- DAMAGE
- 130
- DPS
- ~186
- SPEED
- 8 / 17.6
- EXPERIENCE
- 2,800
- COINS
- 3,600
At 0.7 seconds a swing for 130, sustained contact costs roughly 186 health per second. The charge multiplier takes it from 8 to 17.6 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Diamond Sword | 1 | Always | Weapon |
| Diamond Pickaxe | 1 | Always | Tool |
| Diamond Chestplate | 1 | Always | Armour |
| Diamond Leggings | 1 | Always | Armour |
| Diamond Shard | 14 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
The Warden spawns inside Voxel Hell, a region of radius 10.5 centred on -18, 34. It occupies slot 6 of 6 on that spawn table, and being a unique boss it clears only 0.1% of rolls — and only when no other instance is alive. It shares the table with 6 other creatures.
Others on this spawn table
- Blocky Zombie 100 HP
- Blocky Skeleton 90 HP
- Creeper 80 HP
- Enderman 300 HP
- Ender Dragon 9,500 HP
- Block Golem 260 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 130 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.