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Community documentation for Blister Online, build 1327.

Dungeon 16 of 17 — added v273 · level 945 to enter

The Almshouse

A boss that pays you, unasked, for every blow — and scores nothing but exactly how many of its payments you sent back

Fifteen dungeons already existed, each claiming its own answer to what gets scored — where you stand, when you strike, what you spend, and so on through fourteen more. The Almshouse's sixteenth axis is: how much of what it paid you, you sent back.

The Almoner doesn't fight for money — it gives it away

The Almoner isn't fought for cash the way every earlier boss's kill table works. It pays the player unsolicited, once for every landed blow, and the only thing this room scores is how many of its own payments the player pushed back across the table. Each dole demands an exact number — not at least, not at most — published before the dole even opens and printed on-screen every frame while it's running. Send back six when it asked for five, and the dole is worth exactly as little as sending back none at all.

Doles are bought with money you're watching yourself refuse

Every taken alm is real cash landing in the player's pocket the instant it arrives. Every alm sent back instead is that same cash being deliberately burned. The doles aren't paid for with anything carried in from outside — they're bought with money the player is actively watching themselves turn down, in front of a running exact count.

Why this differs from three axes that sound similar

Compare it against three dungeons that might look related at a glance: The Debtors' Deep spends a resource the player carried in through the door themselves; The Unmade Vow destroys something the player already owned before the fight began; The Halved Claim counts an ally's contribution to something the player never personally touched. All three of those score quantities that exist whether or not the room itself ever acts on them. The Almshouse scores nothing but the count of the room's own unsolicited payments the player refused — a number that doesn't exist until the Almoner has actually paid, can't be carried in from outside, and can't be aimed at directly. It's voided by refusing too many exactly as surely as by refusing too few, so neither of the two policies a player can hold without thinking — take everything, which is what the entire rest of the game trains, or refuse everything — is ever paid for a single dole.

The pin: why a bigger weapon still buys nothing

While any dole is still open, the Almoner refuses to fall below a fixed health floor — this room counts a count of decisions, never the size of the blows that trigger them. As with several earlier dungeons in the series, the floor is applied on the frame after the health bar moves, so a single blow large enough to carry the bar from that floor straight to zero still kills the Almoner outright — and voids every dole it never got the chance to hold open.

Balance

The Almoner reuses an existing enemy template, its damage set to 95 — identical to the fourteen bosses before it, with no damage creep. There are six doles across the fight, each demanding a different exact number of the eight alms it pays out — 2, 5, 3, 7, 4, and 6 respectively, so no single learned number solves every dole. Each taken alm banks a fixed amount of cash immediately; an exact dole pays a much larger fixed bonus on top. Its health pool was reduced substantially in later balance passes, from 129,000 originally down to 48,762 at the Boss Pass (v363) — see the axis dungeons overview for the shared balance history behind all seventeen doors.

How it's found

A colossal alms dish, tipped clean off its three-legged stand, lying canted with its rim in the dirt and a long spill of coins running out of the lip toward the entrance — the stand it fell from still standing empty beside it. Deliberately unlike any of the fifteen dungeon markers before it. Found by the same three signposts every keyless dungeon in the series relies on: the structure itself, a one-time toast within 500 metres, and a bearing-and-range line on the idle prompt within 900 metres.

Version history

  • v273 — added. Ships as the sixteenth dungeon and sixteenth boss, claiming the axis of exact, deliberate refusal — the first fight in the game scored on unsolicited payments the player chooses to turn down, to a precise count. The final dungeon in the series, The Prompter's Box (v275), claimed the seventeenth and last axis.
  • v362 — level requirement lowered from 2,500 to 945, part of the game-wide compression of all seventeen axis dungeon doors into the early game.
  • v363 — boss health rebalanced from 129,000 down to 48,762, and its displayed nameplate number changed from a deterministic 3,100 to a deterministic 1,130, as part of the Boss Pass that made every dungeon's boss survivable at the level its own door actually admits.

Trivia

  • Its build-order comment specifically lists all fifteen dungeon markers that came before it, each deliberately unlike this one, so a player can tell which of the sixteen dungeons they've found from fog range alone — the same running "none of these look alike" discipline every dungeon in the series keeps.
  • Is one of seventeen axis dungeons on Earth. It's the only dungeon in the series whose sub-goal system runs in the opposite direction of every other — a payment offered to the player, rather than something the player has to go and claim.