Movement mechanic
Ghostly (trait)
Movement mechanic · documented from build 1327 data
The ghostly trait changes collision, not combat. A ghostly creature is translucent, hovers above the terrain, and is not blocked by walls, doors or any player-built structure. It also takes a cyan eye tint that overrides its family colour, which is the only reliable way to identify one at distance.
55 creatures in build 1327 carry it.
The tactical consequence is narrow but absolute: safespotting does not work. Every other approach — kiting, ranged pressure, terrain funnels — still applies, because the trait grants no extra speed, damage or resistance. Build for footing and sightlines rather than for cover.
- CREATURES WITH TRAIT
- 55
- BLOCKS COLLISION
- No
- EYE TINT
- Cyan
- STAT CHANGES
- None
See every one of them at ghostly creatures.