BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

Zeus, King of Gods

Boss · Native to the God Lobby

This article is about the creature. For the region, see the God Lobby.

Zeus, King of Gods is a boss creature found in the God Lobby. It has 8,000 hitpoints and hits for up to 124, placing it in the top fifty by hitpoints (#29 of 511).

It drops Bolt of Zeus and 5 other items, and yields 3,600 experience and 4,400 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
8,000
DAMAGE
124
DPS
~177
SPEED
11 / 24.2
EXPERIENCE
3,600
COINS
4,400

At 0.7 seconds a swing for 124, sustained contact costs roughly 177 health per second. The charge multiplier takes it from 11 to 24.2 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Long reach
Engages from up to 100 units, well beyond ordinary melee range.

Drops

Drop table — 6 items
ItemQuantityRarityType
Bolt of Zeus1AlwaysWeapon
Laurel Wreath1AlwaysArmour
Olympian Toga1AlwaysArmour
Olympian Leg Wraps1AlwaysArmour
Thunder Shard12AlwaysMaterial
Olympian Gold10AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

Zeus, King of Gods spawns inside the God Lobby, a region of radius 21 centred on -360, -50. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.5% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 124 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.