Zeus, King of Gods
Boss · Native to the God Lobby
This article is about the creature. For the region, see the God Lobby.
Zeus, King of Gods is a boss creature found in the God Lobby. It has 8,000 hitpoints and hits for up to 124, placing it in the top fifty by hitpoints (#29 of 511).
It drops Bolt of Zeus and 5 other items, and yields 3,600 experience and 4,400 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 8,000
- DAMAGE
- 124
- DPS
- ~177
- SPEED
- 11 / 24.2
- EXPERIENCE
- 3,600
- COINS
- 4,400
At 0.7 seconds a swing for 124, sustained contact costs roughly 177 health per second. The charge multiplier takes it from 11 to 24.2 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
- Long reach
- Engages from up to 100 units, well beyond ordinary melee range.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Bolt of Zeus | 1 | Always | Weapon |
| Laurel Wreath | 1 | Always | Armour |
| Olympian Toga | 1 | Always | Armour |
| Olympian Leg Wraps | 1 | Always | Armour |
| Thunder Shard | 12 | Always | Material |
| Olympian Gold | 10 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
Zeus, King of Gods spawns inside the God Lobby, a region of radius 21 centred on -360, -50. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.5% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.
Others on this spawn table
- Hoplite Shade 260 HP
- Wild Pegasus 300 HP
- Cloud Harpy 150 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 124 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.