World Ender
Boss · Wilderness creature
World Ender is a boss creature found in the open wilderness. It has 60,000 hitpoints and hits for up to 560, placing it among the ten most dangerous creatures in the game (#1 of 511).
It drops Void Shard and 4 other items, and yields 9,000 experience and 9,000 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 60,000
- DAMAGE
- 560
- DPS
- ~800
- SPEED
- 11 / 24.2
- EXPERIENCE
- 9,000
- COINS
- 9,000
At 0.7 seconds a swing for 560, sustained contact costs roughly 800 health per second. The charge multiplier takes it from 11 to 24.2 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
- Long reach
- Engages from up to 90 units, well beyond ordinary melee range.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Void Shard | 40 | Always | Material |
| Demon Horn | 20 | Always | Material |
| Plasma Core | 20 | Always | Material |
| Gold Bar | 40 | Always | Material |
| Crystal | 30 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
World Ender is not bound to a named region and appears on the general wilderness table, weighted by the biome you are standing in.
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 560 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.