BLISTER
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Community documentation for Blister Online, build 1327.

The Tyrant King

Boss · Native to the Speedrun Keep

This article is about the creature. For the region, see the Speedrun Keep.

The Tyrant King is a boss creature found in the Speedrun Keep. It has 6,600 hitpoints and hits for up to 96, placing it in the middle of the bestiary by hitpoints (#57 of 511).

It drops Royal Crown and 5 other items, and yields 3,000 experience and 4,000 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
6,600
DAMAGE
96
DPS
~137
SPEED
9 / 19.8
EXPERIENCE
3,000
COINS
4,000

At 0.7 seconds a swing for 96, sustained contact costs roughly 137 health per second. The charge multiplier takes it from 9 to 19.8 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Heavy
Slow to turn and slow to reposition, but absorbs far more punishment than its tier suggests. Kiting works; trading blows does not.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.

Drops

Drop table — 6 items
ItemQuantityRarityType
Royal Crown1AlwaysArmour
Royal Cloak1AlwaysArmour
Royal Leggings1AlwaysArmour
Kings Gold12AlwaysMaterial
Castle Stone14AlwaysMaterial
Gold Bar12AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

The Tyrant King spawns inside the Speedrun Keep, a region of radius 18 centred on -200, -180. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Kite it. Trading blows with 6,600 hitpoints on the other side is a losing race.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 96 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.