Sky Knight
Monster · Native to the Cloud Fort
This article is about the creature. For the region, see the Cloud Fort.
Sky Knight is a creature found in the Cloud Fort. It has 300 hitpoints and hits for up to 40, placing it at the lower end of the bestiary (#208 of 511).
It drops Feathersteel and 2 other items, and yields 140 experience and 100 coins on death.
Combat statistics
- HIT POINTS
- 300
- DAMAGE
- 40
- DPS
- ~36
- SPEED
- 13 / 28.6
- EXPERIENCE
- 140
- COINS
- 100
At 1.1 seconds a swing for 40, sustained contact costs roughly 36 health per second. The charge multiplier takes it from 13 to 28.6 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Flying
- Stays airborne. Ground-hugging melee arcs and traps miss entirely.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Feathersteel | 2 | Common · 60% | Material |
| Skystone | 2 | Common · 50% | Material |
| Storm Glass | 1 | Uncommon · 30% | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
Sky Knight spawns inside the Cloud Fort, a region of radius 21 centred on -480, -70. It occupies slot 2 of 3 on that spawn table, taking 36% of rolls. It shares the table with 3 other creatures.
Others on this spawn table
- Wild Gryphon 340 HP
- The Storm Sovereign 7,400 HP
- Cloud Sentinel 270 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Ground traps and low melee arcs miss. Bring ranged or a reaching weapon.