The Queen of Hearts
Boss · Native to the Trip Tea Party
This article is about the creature. For the region, see the Trip Tea Party.
The Queen of Hearts is a boss creature found in the Trip Tea Party. It has 6,200 hitpoints and hits for up to 92, placing it in the middle of the bestiary by hitpoints (#69 of 511).
It drops Vorpal Blade and 5 other items, and yields 2,800 experience and 3,200 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 6,200
- DAMAGE
- 92
- DPS
- ~131
- SPEED
- 10 / 22
- EXPERIENCE
- 2,800
- COINS
- 3,200
At 0.7 seconds a swing for 92, sustained contact costs roughly 131 health per second. The charge multiplier takes it from 10 to 22 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Vorpal Blade | 1 | Always | Weapon |
| Mad Hatter's Hat | 1 | Always | Armour |
| Mad Hatter's Tailcoat | 1 | Always | Armour |
| Mad Hatter's Trousers | 1 | Always | Armour |
| Clock Spring | 12 | Always | Material |
| Gold Bar | 8 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
The Queen of Hearts spawns inside the Trip Tea Party, a region of radius 19 centred on -410, -10. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.
Others on this spawn table
- Card Soldier 170 HP
- Cheshire Cat 240 HP
- Cheshire Stalker 170 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 92 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.