BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

Poseidon, the Sea King

Boss · Native to the Wet Server

This article is about the creature. For the region, see the Wet Server.

Poseidon, the Sea King is a boss creature found in the Wet Server. It has 7,200 hitpoints and hits for up to 110, placing it in the top fifty by hitpoints (#38 of 511).

It drops Trident of Atlantis and 5 other items, and yields 3,000 experience and 3,800 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
7,200
DAMAGE
110
DPS
~157
SPEED
11 / 24.2
EXPERIENCE
3,000
COINS
3,800

At 0.7 seconds a swing for 110, sustained contact costs roughly 157 health per second. The charge multiplier takes it from 11 to 24.2 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Aquatic
Bound to water. Fights at full speed submerged and is slowed badly on land.

Drops

Drop table — 6 items
ItemQuantityRarityType
Trident of Atlantis1AlwaysWeapon
Atlantean Crown1AlwaysArmour
Atlantean Scale Mail1AlwaysArmour
Atlantean Scale Greaves1AlwaysArmour
Atlantean Pearl12AlwaysMaterial
Gold Bar10AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

Poseidon, the Sea King spawns inside the Wet Server, a region of radius 20 centred on -340, 120. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 110 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.