The Smiler
Boss · Native to the Liminal Mall
This article is about the creature. For the region, see the Liminal Mall.
The Smiler is a boss creature found in the Liminal Mall. It has 6,500 hitpoints and hits for up to 110, placing it in the middle of the bestiary by hitpoints (#61 of 511).
It drops Rusty Lead Pipe and 4 other items, and yields 2,600 experience and 2,000 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 6,500
- DAMAGE
- 110
- DPS
- ~157
- SPEED
- 11 / 24.2
- EXPERIENCE
- 2,600
- COINS
- 2,000
At 0.7 seconds a swing for 110, sustained contact costs roughly 157 health per second. The charge multiplier takes it from 11 to 24.2 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Rusty Lead Pipe | 1 | Always | Weapon |
| No-Clip Blade | 1 | Common · 50% | Weapon |
| Backrooms Key | 3 | Always | Material |
| Gas Mask | 1 | Common · 70% | Armour |
| Party Hat | 1 | Common · 50% | Armour |
Coins and experience are awarded separately and are not part of the drop table.
Location
The Smiler spawns inside the Liminal Mall, a region of radius 7.5 centred on -46, -2. It occupies slot 4 of 4 on that spawn table, and being a unique boss it clears only 0.2% of rolls — and only when no other instance is alive. It shares the table with 4 other creatures.
Others on this spawn table
- Hound 180 HP
- Skin-Stealer 260 HP
- The Operator 1,500 HP
- No-Clip Walker 150 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 110 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.