BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

The Smiler

Boss · Native to the Liminal Mall

This article is about the creature. For the region, see the Liminal Mall.

The Smiler is a boss creature found in the Liminal Mall. It has 6,500 hitpoints and hits for up to 110, placing it in the middle of the bestiary by hitpoints (#61 of 511).

It drops Rusty Lead Pipe and 4 other items, and yields 2,600 experience and 2,000 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
6,500
DAMAGE
110
DPS
~157
SPEED
11 / 24.2
EXPERIENCE
2,600
COINS
2,000

At 0.7 seconds a swing for 110, sustained contact costs roughly 157 health per second. The charge multiplier takes it from 11 to 24.2 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.

Drops

Drop table — 5 items
ItemQuantityRarityType
Rusty Lead Pipe1AlwaysWeapon
No-Clip Blade1Common · 50%Weapon
Backrooms Key3AlwaysMaterial
Gas Mask1Common · 70%Armour
Party Hat1Common · 50%Armour

Coins and experience are awarded separately and are not part of the drop table.

Location

The Smiler spawns inside the Liminal Mall, a region of radius 7.5 centred on -46, -2. It occupies slot 4 of 4 on that spawn table, and being a unique boss it clears only 0.2% of rolls — and only when no other instance is alive. It shares the table with 4 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 110 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.