Hill Giant
Monster · Native to the Big Chungus Steppe
This article is about the creature. For the region, see the Big Chungus Steppe.
Hill Giant is a creature found in the Big Chungus Steppe. It has 1,800 hitpoints and hits for up to 70, placing it in the middle of the bestiary by hitpoints (#120 of 511).
It drops Giant Bone and 3 other items, and yields 420 experience and 300 coins on death.
Combat statistics
- HIT POINTS
- 1,800
- DAMAGE
- 70
- DPS
- ~64
- SPEED
- 7 / 15.4
- EXPERIENCE
- 420
- COINS
- 300
At 1.1 seconds a swing for 70, sustained contact costs roughly 64 health per second. The charge multiplier takes it from 7 to 15.4 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Heavy
- Slow to turn and slow to reposition, but absorbs far more punishment than its tier suggests. Kiting works; trading blows does not.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Giant Bone | 3 | Common · 80% | Material |
| Giant Hide | 2 | Common · 70% | Material |
| Giant Club | 1 | Very rare · 6% | Material |
| Giant Tunic | 1 | Very rare · 5% | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
Hill Giant spawns inside the Big Chungus Steppe, a region of radius 11 centred on 34, 18. It occupies slot 2 of 4 on that spawn table, taking 35% of rolls. It shares the table with 4 other creatures.
Others on this spawn table
- Beanstalk Sprite 120 HP
- Cloud Giant 2,600 HP
- The Giant King 9,000 HP
- Chungus Beast 300 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Kite it. Trading blows with 1,800 hitpoints on the other side is a losing race.