Jade Dragon
Boss · Native to the Bootleg Empire
This article is about the creature. For the region, see the Bootleg Empire.
Jade Dragon is a boss creature found in the Bootleg Empire. It has 7,200 hitpoints and hits for up to 110, placing it in the top fifty by hitpoints (#39 of 511).
It drops Jade and 5 other items, and yields 3,000 experience and 3,800 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 7,200
- DAMAGE
- 110
- DPS
- ~157
- SPEED
- 13 / 28.6
- EXPERIENCE
- 3,000
- COINS
- 3,800
At 0.7 seconds a swing for 110, sustained contact costs roughly 157 health per second. The charge multiplier takes it from 13 to 28.6 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Flying
- Stays airborne. Ground-hugging melee arcs and traps miss entirely.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Jade | 12 | Always | Material |
| Firework Launcher | 1 | Common · 80% | Weapon |
| Jade Glaive | 1 | Common · 60% | Weapon |
| Silk Trousers | 1 | Always | Armour |
| Warrior Topknot | 1 | Common · 60% | Armour |
| Gold Bar | 8 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
Jade Dragon spawns inside the Bootleg Empire, a region of radius 20 centred on -78, 20. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.5% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.
Others on this spawn table
- Imperial Archer 180 HP
- Terracotta Guard 260 HP
- Bootleg Brute 220 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Ground traps and low melee arcs miss. Bring ranged or a reaching weapon.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 110 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.