BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

Jade Dragon

Boss · Native to the Bootleg Empire

This article is about the creature. For the region, see the Bootleg Empire.

Jade Dragon is a boss creature found in the Bootleg Empire. It has 7,200 hitpoints and hits for up to 110, placing it in the top fifty by hitpoints (#39 of 511).

It drops Jade and 5 other items, and yields 3,000 experience and 3,800 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
7,200
DAMAGE
110
DPS
~157
SPEED
13 / 28.6
EXPERIENCE
3,000
COINS
3,800

At 0.7 seconds a swing for 110, sustained contact costs roughly 157 health per second. The charge multiplier takes it from 13 to 28.6 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Flying
Stays airborne. Ground-hugging melee arcs and traps miss entirely.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.

Drops

Drop table — 6 items
ItemQuantityRarityType
Jade12AlwaysMaterial
Firework Launcher1Common · 80%Weapon
Jade Glaive1Common · 60%Weapon
Silk Trousers1AlwaysArmour
Warrior Topknot1Common · 60%Armour
Gold Bar8AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

Jade Dragon spawns inside the Bootleg Empire, a region of radius 20 centred on -78, 20. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.5% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Ground traps and low melee arcs miss. Bring ranged or a reaching weapon.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 110 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.