BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

The Grim Reaper

Boss · Native to the Gamer Crypt

This article is about the creature. For the region, see the Gamer Crypt.

The Grim Reaper is a boss creature found in the Gamer Crypt. It has 9,500 hitpoints and hits for up to 140, placing it among the ten most dangerous creatures in the game (#9 of 511).

It drops Scythe of the End and 4 other items, and yields 3,800 experience and 4,000 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
9,500
DAMAGE
140
DPS
~200
SPEED
13 / 28.6
EXPERIENCE
3,800
COINS
4,000

At 0.7 seconds a swing for 140, sustained contact costs roughly 200 health per second. The charge multiplier takes it from 13 to 28.6 while closing.

Behaviour

Ghostly
Translucent and hovering above the terrain. Player-built walls and structures do not block it, so safespotting has no effect.
Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.

Drops

Drop table — 5 items
ItemQuantityRarityType
Scythe of the End1Common · 90%Weapon
Hourglass Wand1Common · 60%Weapon
Grim Hood1AlwaysMaterial
Grim Robe1Common · 80%Material
Death Token6AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

The Grim Reaper spawns inside the Gamer Crypt, a region of radius 20 centred on 96, -96. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.4% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.

Others on this spawn table

Strategy

  • Walls will not stop it — build for footing and sightlines, not for cover.
  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 140 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.