BLISTER
ONLINE WIKI

Community documentation for Blister Online, build 1327.

The Final Boss of Ohio

Boss · Native to the Cursed Heartland

This article is about the creature. For the region, see the Cursed Heartland.

The Final Boss of Ohio is a boss creature found in the Cursed Heartland. It has 6,666 hitpoints and hits for up to 96, placing it in the middle of the bestiary by hitpoints (#56 of 511).

It drops Sus Relic and 3 other items, and yields 2,800 experience and 3,000 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
6,666
DAMAGE
96
DPS
~137
SPEED
11 / 24.2
EXPERIENCE
2,800
COINS
3,000

At 0.7 seconds a swing for 96, sustained contact costs roughly 137 health per second. The charge multiplier takes it from 11 to 24.2 while closing.

Behaviour

Charges
Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.

Drops

Drop table — 4 items
ItemQuantityRarityType
Sus Relic12AlwaysMaterial
Cursed Meme10AlwaysMaterial
Ohio Brick14AlwaysMaterial
Gold Bar8AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

The Final Boss of Ohio spawns inside the Cursed Heartland, a region of radius 18 centred on 90, 210. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.6% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.

Others on this spawn table

Strategy

  • Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
  • At 96 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.