DEATH
Boss · Native to Death
This article is about the creature. For the region, see Death.
DEATH is a boss creature found in Death. It has 9,000 hitpoints and hits for up to 130, placing it in the top fifty by hitpoints (#19 of 511).
It drops Reaper's Scythe and 3 other items, and yields 3,600 experience and 4,400 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 9,000
- DAMAGE
- 130
- DPS
- ~186
- SPEED
- 12 / 26.4
- EXPERIENCE
- 3,600
- COINS
- 4,400
At 0.7 seconds a swing for 130, sustained contact costs roughly 186 health per second. The charge multiplier takes it from 12 to 26.4 while closing.
Behaviour
- Ghostly
- Translucent and hovering above the terrain. Player-built walls and structures do not block it, so safespotting has no effect.
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Reaper's Scythe | 1 | Always | Weapon |
| Reaper Coin | 10 | Always | Material |
| Scythe Shard | 14 | Always | Material |
| Gold Bar | 12 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
DEATH spawns inside Death, a region of radius 19 centred on 160, -120. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.5% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.
Others on this spawn table
- Grim Servant 220 HP
- Bone Steed 300 HP
- Grave Hound 220 HP
Strategy
- Walls will not stop it — build for footing and sightlines, not for cover.
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 130 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.