Clockwork Knight
Monster · Native to the Autobahn Reich
This article is about the creature. For the region, see the Autobahn Reich.
Clockwork Knight is a creature found in the Autobahn Reich. It has 480 hitpoints and hits for up to 46, placing it in the middle of the bestiary by hitpoints (#151 of 511).
It drops Cuckoo Gear and 2 other items, and yields 180 experience and 120 coins on death.
Combat statistics
- HIT POINTS
- 480
- DAMAGE
- 46
- DPS
- ~42
- SPEED
- 8
- EXPERIENCE
- 180
- COINS
- 120
At 1.1 seconds a swing for 46, sustained contact costs roughly 42 health per second.
Behaviour
- Heavy
- Slow to turn and slow to reposition, but absorbs far more punishment than its tier suggests. Kiting works; trading blows does not.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Cuckoo Gear | 3 | Common · 70% | Material |
| Steel Ingot | 3 | Common · 60% | Material |
| Krupp Steel Sabre | 1 | Very rare · 6% | Weapon |
Coins and experience are awarded separately and are not part of the drop table.
Location
Clockwork Knight spawns inside the Autobahn Reich, a region of radius 18 centred on -30, 120. It occupies slot 2 of 3 on that spawn table, taking 38% of rolls. It shares the table with 3 other creatures.
Others on this spawn table
- Wehr-Trooper 220 HP
- The Panzer General 2,600 HP
- Autobahn Brute 230 HP
Strategy
- Kite it. Trading blows with 480 hitpoints on the other side is a losing race.