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Community documentation for Blister Online, build 1327.

Desperado Warlord

Boss · Native to the Cringe Canyons

This article is about the creature. For the region, see the Cringe Canyons.

Desperado Warlord is a boss creature found in the Cringe Canyons. It has 2,200 hitpoints and hits for up to 64, placing it in the middle of the bestiary by hitpoints (#116 of 511).

It drops Dynamite Bundle and 5 other items, and yields 620 experience and 520 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.

Combat statistics

HIT POINTS
2,200
DAMAGE
64
DPS
~91
SPEED
11
EXPERIENCE
620
COINS
520

At 0.7 seconds a swing for 64, sustained contact costs roughly 91 health per second.

Behaviour

Heavy
Slow to turn and slow to reposition, but absorbs far more punishment than its tier suggests. Kiting works; trading blows does not.
Ranged
Attacks from distance rather than closing. Breaking line of sight or forcing it into melee removes most of its threat.
Boss
Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.

Drops

Drop table — 6 items
ItemQuantityRarityType
Dynamite Bundle1Common · 70%Weapon
Buzzard Bow1Common · 50%Weapon
Bad Ore8AlwaysMaterial
Outlaw Chaps1Common · 50%Armour
Sheriff Hat1Common · 60%Material
Stash of Cash3AlwaysMaterial

Coins and experience are awarded separately and are not part of the drop table.

Location

Desperado Warlord spawns inside the Cringe Canyons, a region of radius 22 centred on 84, -40. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.8% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.

Others on this spawn table

Strategy

  • Close the gap. It loses most of its output once you are inside its minimum range.
  • Kite it. Trading blows with 2,200 hitpoints on the other side is a losing race.
  • Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.