Desperado Warlord
Boss · Native to the Cringe Canyons
This article is about the creature. For the region, see the Cringe Canyons.
Desperado Warlord is a boss creature found in the Cringe Canyons. It has 2,200 hitpoints and hits for up to 64, placing it in the middle of the bestiary by hitpoints (#116 of 511).
It drops Dynamite Bundle and 5 other items, and yields 620 experience and 520 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 2,200
- DAMAGE
- 64
- DPS
- ~91
- SPEED
- 11
- EXPERIENCE
- 620
- COINS
- 520
At 0.7 seconds a swing for 64, sustained contact costs roughly 91 health per second.
Behaviour
- Heavy
- Slow to turn and slow to reposition, but absorbs far more punishment than its tier suggests. Kiting works; trading blows does not.
- Ranged
- Attacks from distance rather than closing. Breaking line of sight or forcing it into melee removes most of its threat.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Dynamite Bundle | 1 | Common · 70% | Weapon |
| Buzzard Bow | 1 | Common · 50% | Weapon |
| Bad Ore | 8 | Always | Material |
| Outlaw Chaps | 1 | Common · 50% | Armour |
| Sheriff Hat | 1 | Common · 60% | Material |
| Stash of Cash | 3 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
Desperado Warlord spawns inside the Cringe Canyons, a region of radius 22 centred on 84, -40. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.8% of rolls — and only when no other instance is alive. It shares the table with 3 other creatures.
Others on this spawn table
- Giant Buzzard 130 HP
- Badlands Outlaw 170 HP
- Canyon Raider 200 HP
Strategy
- Close the gap. It loses most of its output once you are inside its minimum range.
- Kite it. Trading blows with 2,200 hitpoints on the other side is a losing race.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.