The Ashen Phoenix
Boss · Native to Ashfall Spire
This article is about the creature. For the region, see Ashfall Spire.
The Ashen Phoenix is a boss creature found in Ashfall Spire. It has 9,600 hitpoints and hits for up to 130, placing it among the ten most dangerous creatures in the game (#7 of 511).
It drops Ashfall Warmaul and 7 other items, and yields 4,400 experience and 5,400 coins on death. As a boss it attacks on the shortened 0.7-second cadence and announces its arrival in the message log.
Combat statistics
- HIT POINTS
- 9,600
- DAMAGE
- 130
- DPS
- ~186
- SPEED
- 14 / 30.8
- EXPERIENCE
- 4,400
- COINS
- 5,400
At 0.7 seconds a swing for 130, sustained contact costs roughly 186 health per second. The charge multiplier takes it from 14 to 30.8 while closing.
Behaviour
- Charges
- Multiplies its movement speed while closing mid-range distance, then drops back to base speed on contact. Freezing effects are the only reliable brake.
- Flying
- Stays airborne. Ground-hugging melee arcs and traps miss entirely.
- Boss
- Attacks on a 0.7-second cadence instead of the standard 1.1, and announces itself in the message log on spawn. One instance may be alive in its region at a time.
- Infernal
- Burns on contact and takes a red eye tint. Fire resistance meaningfully reduces incoming damage.
Drops
| Item | Quantity | Rarity | Type |
|---|---|---|---|
| Ashfall Warmaul | 1 | Always | Weapon |
| Phoenix Censer | 1 | Common · 70% | Weapon |
| Ashfall Helm | 1 | Always | Armour |
| Ashfall Coat | 1 | Always | Armour |
| Ashfall Leggings | 1 | Always | Armour |
| Phoenix Roast | 8 | Always | Food |
| Cinderglass | 14 | Always | Material |
| Gold Bar | 12 | Always | Material |
Coins and experience are awarded separately and are not part of the drop table.
Location
The Ashen Phoenix spawns across Ashfall Spire, one of the open-world biomes rather than a fixed landmark. It occupies slot 3 of 3 on that spawn table, and being a unique boss it clears only 0.7% of rolls — and only when no other instance is alive. It shares the table with 2 other creatures.
Others on this spawn table
- Ashfall Imp 260 HP
- Cinder Knight 520 HP
Strategy
- Fight in contact or from well outside its approach band; the middle distance is where it doubles speed.
- Ground traps and low melee arcs miss. Bring ranged or a reaching weapon.
- Only one may be alive in the region at a time — clear the trash first so nothing adds mid-fight.
- At 130 a hit, two connected swings will end most unarmoured players. Armour matters more than damage here.